﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ChimneySim
{
    public class Particle
    {
        //private Vector3 acceletarion;
        private Vector3 speed;
        public Vector3 Speed
        {
            get { return speed; }
            set { speed = value; }
        }

        private Vector3 position;
        public Vector3 Position
        {
            get { return position; }
            set { position = value; }
        }


        private TimeSpan lifeTime;
        public TimeSpan LifeTime
        {
            get { return lifeTime; }
            set { lifeTime = value; }
        }

        private float mass;
        public float Mass
        {
            get { return mass; }
            set { mass = value; }
        }

        public Particle (Vector3 position, Vector3 speed, float mass)
        {
            lifeTime = TimeSpan.Zero;
            this.position = position;
            this.mass = mass;
            this.speed = speed;

        }
    }
}
